Hey there. Name's Esh, and I try to play a lot of Gamejolt/Itch stuff on my channel. I played your game as part of a 3 Scary Games video (yours begins at 14:55).
Let me first say, I LOVE the aesthetic of this game, a strange sort of Burton/Courage the Cowardly Dog esque cartoony horror, and the scary pumpkin girl is a wonderful design, as is your logo. And the sudden spike in challenge with things as outrageous as tumbstones and buzzsaws is simultaneously hilarious and startling, so great work on that much. THe game's setting definitely immediately got me curious.
However, that's also what kind of took me out of the game itself, consdering this is a demo that is largely about menial labor. I don't feel as if I had the game's setting introduced, and a Demo that punishes you so harshly for one misstep as to go back and repeat really monotonous tasks for a while just to get a second chance at the obstacle that got them doesn't seem to present the end result well. It just got aggravating when you'd gotten far, only to have to start over, and is why I didn't finish.
It is however VERY endearing, and I am endlessly curious about this Harvest project that I will definitely check out in the future. So please, do keep at it. I just feel as if a Demo should be a shorter, more easily completed experience than a trial and error bit of labor. But maybe that is just me. Great work.